Sunday, April 13th, 2008...3:31 am - Gary Hayes

Three weeks later the body as game interface

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I bought a Vuzix VR920 (3D slick glasses) the other day and can now experience World of Warcraft and Second Life amongst hundreds of other virtual worlds in 3D at 1024 resolution. This has an in built 3 axis gyro type control - so as you move your head the view changes naturally - what used to be $10s of thousands is now $350 US and things will get better quicker. But of course to move around and interact with objects you still have to use that clunky mouse and keyboard - so along comes Mitch Kapor of Linden Lab with his cheap and cheerful 3D motion detection camera - and to show how fast things are moving this was a 3 week project! Now we can all stand up and get some exercise while playing our favourite games (in 3D too!!)

More from CNET copied below:

While the Nintendo Wii has garnered attention from consumers and media alike for its innovative motion-based controls, Linden Lab is experimenting with a new way to interact with its Second Life virtual world with nothing more than a Webcam. Codenamed Segalen, the technology makes use of 3D Webcams, such as the ones from 3DVsystems, to track user’s body gestures to let them navigate and edit within the environment.

On Bossut’s blog he notes that the project has only been in “real” development for a little more than three weeks. Second Life users looking to get their hands on it will have to wait, however, the 3D cameras in use for the project are still not readily available to consumers.

Similar efforts to use Webcams for gaming include the XBOX 360 and its Live Vision camera as well as the Playstation’s EyeToy series, although neither had the 3D hardware capability that will give Kapor’s Handsfree 3D its extra dimension of spacial control.

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