Sunday, March 30th, 2008...1:11 pm - Brett Robertson
Half of the US population are now casual gamers
“I’m a full-on gamer, and my husband hates me,” reported one woman. “More and more, husbands and boyfriends are playing second fiddle to computers and consoles.”
Some of the other interesting facts revealed in Interpret’s study found that about 85 percent of people who play casual games would rather have free, ad-supported games instead of having to pay for them. Additionally, the research revealed that the average time spent per week playing casual games increased between third quarter and fourth quarter 2007, from about 4.0 hours to 5.1 hours, and that casual gamers, on average, make 2.7 online purchases each week, which is higher than the general population that only make 2.4 per week.
To quote Michael Dowling, Interpret’s CEO:
“The ability to engage [casual gamers] in a relative media vehicle, where they spend an average of fours a week, can enforce a brand message or further their knowledge about brands. Active casual gamers are 22 percent more likely than the general population to seek out information about new products, but are also 36 perfect more likely to switch brands just for the sake of change. These characteristics make them a potential envoy for launching brands and open to switching away to a competitive model.”
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