Sunday, September 14th, 2008...6:00 am - Gary Hayes
Cinematic Story Game - Another Glimpse through Heavy Rain
I introduced Indigo Prophesy (aka Farenheit) to AFTRS a couple of years ago when we ran some LAMP workshops as well as cross-media design courses and it opened the minds of a few writers and directors here to the potential of highly emotional story and character driven game design. A couple of those staff and students are now involved in external projects pushing this particular envelope on a global stage.
Early next year AFTRS will be running it’s new ‘ film/game’ cross-over Graduate Diploma’s in Games Design and Virtual Worlds both of which are focused on this ‘blended film/game’ space which is now euphemistic with the name of David Gage. Working with his company Quantic Dream, Mr Gage is pushing the envelope much further with his new project Heavy Rain and there have been a few more glimpses into the story world with this new trailer and interview. Here he talks about how this game is like producing three live action films, 6 months of motion capture, 80 actors and a new proprietary game engine for the PS3. It will be released late 2009 (worth waiting for). I will be talking about this, internal projects and other cinematic games and the convergence of virtual worlds, film previsualisation, cg animation and games at the AFTRS open day on Saturday 20 Sept.
For the moment an interview with David Gage and after that the trailer by itself followed by the early ‘casting’ technical trailer from a couple of years ago. All worth watching.
HEAVY RAIN AUGUST 2008 TRAILER
HEAVY RAIN 2006 CASTING TEASER

Leave a Reply