Entries Tagged as 'Virtual Worlds'

Sunday, December 14th, 2008

User Videos of Playstation 3 Home At Last

We haven’t been able to log into Sony’s PS3 home yet but have been fascinated in the trickle of videos onto YouTube showing first usage in the past two days. There are many posts over the last 2 years about PS3Home on my personalizemedia blog and it is great to finally see it come out [...]

Thursday, November 6th, 2008

What Will Console Social Virtual Worlds Really Mean

From Gary’s original post on personalizemedia.
Interesting times ahead - the Console space finally collides with the Social Virtual World space as Sony and Microsoft race to be first to offer non-closed beta, ’social (read: commercial) virtual world’ front ends to their ‘trojan horse’ consoles. Will they start to reap the benefits of a very large [...]

Thursday, October 16th, 2008

The Ulitmate Mashup Launches - Sport, MMOG & Social Virtual World

Football Superstars is the world’s first Virtual Football World. An entire online virtual world designed by football fans exclusively for football fans, where you can enjoy a massively multiplayer experience on your PC.
A service that I have been keeping an eye on because of it’s skill in combining passionate sporting fan behaviour with sticky gaming [...]

Monday, October 6th, 2008

SKATEBOARDING FOR REAL IN WORLD OF WARCRAFT

AFTRS is running two new cool Graduate Diploma courses starting in Feb 2009 in Virtual Worlds and Games Design and we have had a few open days at the new building at the Fox Entertainment Quarter to excite and inform. For the last one we did a fun, little experiment and composited (green screened) visitors [...]

Tuesday, September 23rd, 2008

LOST Extends Virtually into Second Life

There have been a few TV shows that have offered new and immersive experiences into collaborative virtual worlds notably MTV with Laguna Beach, The Hills, Pimp My Ride and others into There.com as well as CSI and BigBrother (that I wrote about 2 years ago) into Second Life - and lots more. The latest entrant [...]

Wednesday, September 17th, 2008

No Laughing Matter, a New World - Next Island

I am tracking approximately one major virtual world service/company appearing every two to three weeks at the moment. The latest kid on the block launching later this year is ‘Next Island‘  - “Live Your Fantasies in a Virtual World”. It is basically a social virtual world front end/element to one of the first SVWs, Entropia. [...]

Thursday, September 11th, 2008

Web 2.0 in Review - Australian Photography Centre Sydney

One of many presentations I do but this might be of interest to Watercooler’s - yes all five of you! A talk at Sydney’s ACP (Australian Centre of Photography) about the good ole metaverse featuring Gary and also a project that started in LAMP called What If Shakespeare, from a lab in November last year. [...]

Monday, September 8th, 2008

Will they Flock to Electric Sheep’s SVW Browser?

Interesting enterprise development from California based, Electric Sheep Company (notable for doing branded developments across virtual worlds like There.com and Second Life) as well as cross-over, mixed reality gigs like the CSI-virtual world mash-up last year. They have developed Webflock, a easy to implement solution for any company/organisation to brand and deploy, as if any [...]

Monday, September 8th, 2008

Multiple Places in the Multiverse

Seems you can’t turn your back on Social Virtual World development nowadays. A couple of weeks after I put out this video which covers ‘most’ of the major players along comes Multiverse Places. I suspect that the slow take up of multiverse engine as a ‘tool’ needed a little Linden pzzazz to get things moving. [...]

Thursday, September 4th, 2008

Making the World(s) a Better Place - Virtual Worlds at Congress

To show how Social 3D Worlds are permeating the real world the first ever Congressional hearing on Virtual Worlds was run in April of this year. The then CEO of Linden Lab (Second Life) Philip Rosedale, testified before the House Subcommittee on Telecommunications and the Internet, basically telling them about the likely ‘influence’ that 3D [...]

Sunday, August 17th, 2008

ABC’s Can we help? Second Life 101 Video

Interesting little vignette below featuring Dr. Lisa Dethridge (RMIT lecturer and an ex LAMP participant for an SLCN.tv-like LAMP project called InWorld) with the presenter of ABC’s community focused TV show ‘Can We Help?’. The short video has several clips of ABC Island built by a Gary Hazlitt (whoever he is) and in an earlier [...]

Tuesday, August 12th, 2008

Social Virtual Worlds vs Game Worlds

A lot of discussion at AFTRS at the moment on differentiating between Games and Social Virtual Worlds and this diagram from Fred Cavazza (site, en Francais) is a clear attempt at highlighting the differences. I like the way Fred (who incidentally has some other great ‘emergent media’ charts here) has used four corners of social, [...]

Monday, August 11th, 2008

MySpace becomes Ultrarealistic LivePlace - or pixel smoke & mirrors?

Hat ‘tweet’ tip to Pavig Lok for pointing me at this Tech Crunch for this story and spectacular video over on BlipTV of a new social virtual world that takes real time, multi user worlds to a new level of realism (well minus the smoke and mirrors in this clip). The footage below feels quite [...]

Sunday, August 10th, 2008

Thursday’s Fictions Atom Award Finalist and Making of Doco

The Thursday’s Fictions cross-media jamboree has been put into the Atom finals awards 2008 as Best Multimodal Production (other 3 entries below).
Award Recipients - Names: Richard James Allen, Gary Hayes, and Karen Pearlman
Award Recipients - Organisations: The Physical TV Company, AFTRS LAMP (The Australian Film Television and Radio School - The Laboratory for Advanced Media [...]

Thursday, August 7th, 2008

The Expanding Metaverse - The Social Virtual World’s A Stage

Gary Hazlitt and Gazlitt (aka as me!) take a ‘break’ in over fifty worlds comprising the current metaverse, here is the holiday video…cross posted from Personalizemedia.
“I am doing curriculum development (and other things) on the evolving range of social virtual worlds and have recently ventured into fifty of them to review and sample the culture, [...]