Entries Tagged as 'Research'

Wednesday, September 17th, 2008

Teen Gaming Experiences & Social Interaction

Image: Karpov the wrecked train
A new report released by Pew Internet (and covered in The Age), on Teens Video Games and Civics has concluded that virtually all American teens play games - computer, console, mobile - and that the gaming experience is rich and varied with a significant amount of social interaction. Using a [...]

Monday, September 15th, 2008

MMORPG Fun!….Psych

Griefing in WoW - image from thegrief.org
An article by Christian Nutt posted on both Gamasutra and Worlds in Motion covers a discussion at AGDC between MMO community managers and psychologists on unpleasant behavior in MMO environments, the why’s, wherefore’s and possible solutions.
Now I’m a psychology student (so I’m probably coming at this from the wrong [...]

Monday, September 8th, 2008

Multiple Places in the Multiverse

Seems you can’t turn your back on Social Virtual World development nowadays. A couple of weeks after I put out this video which covers ‘most’ of the major players along comes Multiverse Places. I suspect that the slow take up of multiverse engine as a ‘tool’ needed a little Linden pzzazz to get things moving. [...]

Sunday, August 31st, 2008

Antisocial Networking

Oh the horror when one realises that what one publishes freely on the web (often only to ones community of facebook friends of course), is potentially accessible…..not to companies wishing to use that information to advertise etc… …but to THE PARENTS!!!
An article on SMH today looks at the dilemmas facing teens / tweens when their [...]

Monday, August 25th, 2008

Crossover Australia - 09 Applications Open

As the LAMP team are busy developing  internal courses here in AFTRS, Mr. LAMP is having a well earned rest from external cross-media development for a few months. So what are you all to do? Well as regards other incubator labs in Australia that actually grow your idea we wouldn’t have any hesitation in recommending [...]

Saturday, August 2nd, 2008

More Broadband Less TV

Another report looking at Australian media usage patterns in the wake of broadband has been released. You can download the report here. I caught Julian Thomas, one of the authors of this CCI report on the ABC’s Media Report this week and you can read the transcript here.
One of the most interesting things reported was [...]

Wednesday, July 9th, 2008

Australian optical chip clocked at 1Tb per second

Nice but relatively random Spaghetti Code sculpture image: George Hart Computer Science Department NY

Heard this on “Heritage Media” channel 702 ABC (AM!) Radio Sydney this morning. Deborah Cameron was interviewing Ben Eggleton of Centre for Ultrahigh bandwidth Devices for Optical Systems (CUDOS) a consortium between five Australian universities: The University of Sydney, Macquarie University, University [...]

Tuesday, July 8th, 2008

Social Virtual Spaces start invade the Worlds of Google and Facebook

I have mentioned several times in this blog about the next big steps in the metaverse and two of my key points spring to mind, 1) Integration with existing online ‘life’ tools and 2) a company with super deep pockets, Google. So without much fanfare or pomp or circumstance ‘Lively - perpetual beta‘ was sneakily [...]

Thursday, June 5th, 2008

MEFCON 2008 - What a stupid question to ask?

Courtesy of Michael Ball:
“Is there a market for feature-length films on the mobile phone?” I asked Tomas Gewecke, new President of Digital Distribution for Warner Bros., at the US Mobile Entertainment Forum Conference MEFCON last week.
You’d think, by the audience reaction, that I just confessed to running over his dog.
Warner cut a deal recently with [...]

Wednesday, June 4th, 2008

The connected future of the car.

LAMP has been advocating the ideals of an integrated content strategy harnessing the virtues of traditional and emerging technologies for a while now and as every new piece of technology emerges, this strategy evolves and comes to incorporate the reality derived from the trend. Today we hear about GM’s OnStar communication diagnostic system , [...]

Wednesday, June 4th, 2008

The Funding Brain Game and Cognitive Long Tail

There has been a lot in the news recently of serious VC funding for Serious Games. This one reported by TechCrunch from Lumos Labs called Lumosity which got a smooth $3m is typical of the current rush. The robust business model for ‘improvement games’ echoes some of my 1990s research into business models around ‘old [...]

Monday, May 26th, 2008

Apple says ‘drop in soon’ to Sydney store

The countdown to the opening of the first Apple Store in the southern hemisphere has begun with the unveiling of a “coming soon” sign across the facade of a nearly-completed office complex in the heart of the Sydney CBD.
The sign is printed onto a sheet of blue material that is stretched across the glass atrium [...]

Sunday, May 25th, 2008

Look For Apple Store in a Movie

Motion picture studio watchers in southern California report that teams from Apple’s contractor are now arriving to quickly build a partial retail store set inside a sound stage for filming an unknown movie. Apple’s stores have become an icon representing technology, cutting-edge architecture and the social scene, and could be used in a film in [...]

Tuesday, May 20th, 2008

Finally, TV gets more social

New technologies focusing on the convergence of TV and community continue to turn watching TV into a social activity. The connected TV experience is aimed at providing remote users with a joint viewing experience - chat, vote, comment, or just watch your favorite shows with other fans or distant friends.
The idea of transforming an experience [...]

Thursday, May 15th, 2008

Apple actions location based mobile content patent

A much publicised patent application published in December 2007 revealed that Apple had explored allowing handheld owners (such as the iPhone) to place orders from local stores. The system would, for example, allow customers to order a drink with the press of a button on their iPhone which would then notify them when their order [...]