Entries Tagged as 'Production'

Thursday, September 4th, 2008

Making the World(s) a Better Place - Virtual Worlds at Congress

To show how Social 3D Worlds are permeating the real world the first ever Congressional hearing on Virtual Worlds was run in April of this year. The then CEO of Linden Lab (Second Life) Philip Rosedale, testified before the House Subcommittee on Telecommunications and the Internet, basically telling them about the likely ‘influence’ that 3D [...]

Monday, August 25th, 2008

Crossover Australia - 09 Applications Open

As the LAMP team are busy developing  internal courses here in AFTRS, Mr. LAMP is having a well earned rest from external cross-media development for a few months. So what are you all to do? Well as regards other incubator labs in Australia that actually grow your idea we wouldn’t have any hesitation in recommending [...]

Thursday, July 10th, 2008

Google Lively Machinima Potential

Although this new soon to be ubiquitous virtual world is not as vastly customisable as Second Life it has some nice useful, linear machinima features such as the rather quaint preset animations and its obvious cartoon aesthetic. I just put together a quick sequence of some of the ’solo’ animations of the toons up onto [...]

Monday, May 26th, 2008

Apple says ‘drop in soon’ to Sydney store

The countdown to the opening of the first Apple Store in the southern hemisphere has begun with the unveiling of a “coming soon” sign across the facade of a nearly-completed office complex in the heart of the Sydney CBD.
The sign is printed onto a sheet of blue material that is stretched across the glass atrium [...]

Sunday, May 25th, 2008

Look For Apple Store in a Movie

Motion picture studio watchers in southern California report that teams from Apple’s contractor are now arriving to quickly build a partial retail store set inside a sound stage for filming an unknown movie. Apple’s stores have become an icon representing technology, cutting-edge architecture and the social scene, and could be used in a film in [...]

Monday, April 21st, 2008

CTIA 2008 Wireless Conference, Las Vegas Content Roundup (Part 1 of 4)

This is the first of a 4 part report, by Michael Ball, who attended this years CTIA Wireless Media Conference in Las Vegas this week. As his furthur reports come in, Ill post them up for you.
let’s start with some intriguing stats: According to the panelists–which included mobile execs from MTV Networks, Discovery Channel, MobiTV, [...]

Wednesday, April 16th, 2008

Cross Media Social Network Film Marketing …the Spongecell way..

An interesting video with the creators of the new pilot web site from Carnegie Mellon University, called Spongecell. Spongecell. brings together the interactivity of social networking to product marketing and promotion campaigns. An interesting example was the Yari Film Group in the USA..
Yari Film Group sees 40% opt-in
“We wanted to promote our movie “Final Season” [...]

Wednesday, March 26th, 2008

Mash-up-inima

We don’t talk about our own home grown, cheap-cheerful, DIY projects on water-cooler that much but this could be classed as cool I think. A ‘amateur’ production flow scenario showing how tools at the disposal of many folk now can do some interesting stuff. The remarkable thing was that this was a quick 5 hour [...]

Wednesday, March 26th, 2008

ABC to reduce staff numbers by introduction of automated studio systems

Just in from the ABC:
The ABC is set to reduce staff numbers with a major shake-up of production resources.
Managing director Mark Scott today announced the creation of ABC Resources, a new division aimed at providing the ABC with a more flexible, multi-skilled production workforce.
Under the changes, the ABC will use a mix of internal and [...]

Wednesday, March 12th, 2008

Arts Law Week Sydney - sessions relevant to online environments

Online Issues The internet as a creative workspace for artists. Protecting copyright and avoiding liability in respect of user generated content. What are your rights in respect of podcasts, vodcasts and blogs. Legal issues around youtube, myspace, and Facebook. Selling and publishing your work in the online environment – the benefits and pitfalls. Delwyn Everard Arts [...]

Monday, March 10th, 2008

Mixed Reality, Mini ARG - “Old Forest”

A cross-post from the main LAMP blog cause this is cool…

http://www.youtube.com/watch?v=xTv975gPvow

A mini ARG (Alternate Reality Game) with virtual world parallel components as part of the 8th LAMP residential in Marysville, Victoria Australia.
We have been running LAMP residential workshops for nearly 3 years now and on the first day we normally run a team bond/building game. [...]

Thursday, March 6th, 2008

Online ads more effective than TV ads

The block is from Advanced TV and seems to be another brick in the wall of proof that the ‘two-way-network’ is now starting to reach an ‘advertising’ contender level of maturity as most folk are spending most of their time on the web. It has synergy with other reports from Pew and Nielsen (which we [...]

Wednesday, March 5th, 2008

The Richest Mobile Platform Ever?

We have been using our iPhones to do some strange things here at LAMP over the past months. Most of the coolest apps come from the very active community of developers already delivering some great apps via the installer application that runs on unlocked iPhones. Some of us are remarkably running PlayStation 1, Nintendo Entertainment [...]

Tuesday, February 19th, 2008

Uncanny Valley 2.0 - Faces in Games take a leap

http://www.vimeo.com/705449

Just spotted at GDC08 this incredible system for bringing very realistic facial animation into games engines and social virtual worlds. It is called MOVA and uses spaced multiple cameras versus motion sensors to map a face actor in real time using a total of 100 000 polygons. But enough about the tech, the proof is [...]